![]() ![]() It doubled the size of the table, but makes for easy cheating on items. I modified my table with some Item ID's in dropdown list boxes for editing your character's equipped items and also for editing Inventory. You use the Item view ALL items to count the slots starting with 1.Ĭredit to Shinkansen for having an Item ID list for this first game in the series. You still need to mouseover an item once and then you choose the slot to edit manually in Cheat Engine. It's under the Damage Modifier script.įound an issue with Inventor Editor only working for first 13 slots. ![]() I fixed this and also added in an Enemy Damage Multiplier if you want to use that instead of One Hit Kill. I found an issue with the Orbment code not recognizing equipped orbs. I hope I coded it well enough to not require many updates as the game updates, but maybe they won't do too many updates on this game since it is a few years old already. This brings it up to par with my 3rd edition table and is mostly feature complete. With them, you can edit Bracer Points and a selected character's experience, equipped items, crafts, s-crafts, orbments and also edit the inventory of the highlighted item. I had time to port the pointers from my 3rd edition table over to this FC table. Enjoy if you're still playing this older game. I may add a few more things as I get around to it. Pointers for Bracer Points, Selected Character's Experience, Stats, Equipped Items, Crafts, S-Crafts, Orbments, and Highlighted Item editor(mouseover the item to update the pointer) Options are similar to my 3rd edition table: In theory, this table should survive any updates on the game as I tried coding it using AOB scans. Here is my contribution for the first chapter. ![]() I thought I would try porting the codes to the older games. I know I'm late to the game on this old game, but I recently created a table for the 3rd game in the series that works on both GOG and Steam. ![]()
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